

Massively Multiplayer games get harder, due to the load on the servers, and lack of easy to copy working examples, but games like Planetside and Darkfall were doing this 5 years ago. Some people are just intimidated by networking and database challenges, all of which were solved back in the 90s and opensourced or otherwise made available long ago. There are no shortage of lessons and flat out code you can download and read up on. They had to remove VATS from a game that desperately needs it. If the devs did it, they would also be responsible for either some sort of servers to support it or go with P2P which will probably be terrible. The mod can already synchronise game persistence between each players version of the game world, so if someone kills an NPC, then everyones mission involving that NPC will fail too.ĭeveloper is currently accepting signups for people to test the mod and is looking for more network programmers and reverse engineering specialists. The VATS system was removed in its entirety, while opening the pipboy menu now makes the player invulnerable but doesnt pause the game. Titled New Vegas: Multiplayer, the project uses the games original Gamebryo engine but has modified it extensively to add multiplayer, with 91,041 additional lines of C code.

Now it looks like fans may succeed where the development studios themselves have failed, as modders have managed to add online co-op functionality to the 2010 game Fallout: New Vegas. Fallout New Vegas Multiplayer Coop Mod By cahoureli1988 Follow | Publicįallout New Vegas Multiplayer Coop Mod Download And Read
